![]() What I find even more interesting though is that Into the Breach seems to approach every turn as a scenario you can “solve.” Not always. In other words, there are a range of tactics that go beyond simply “Hit the enemy until it dies.” Ground-based enemies can even be pushed off cliffs or into water, or into each other, causing damage to both. When you adjusted the scorpion’s position, you also adjusted where its attack would land.Įnemies attack no matter what, so you can also force enemies into attacking each other, or block their attack with your own mech-better to take damage there than to lose a building full of civilians. If there’s a giant scorpion set to attack a building next turn, sure, you could kill it…or you could just push it one square up so that it now misses its target. Many of your attacks push or pull opponents in addition to (or instead of) dealing out damage. This foreknowledge becomes important because you can move enemies around. ![]() “The giant scorpion’s going to attack this building, the beetle-looking thing will run in a straight line towards this one, and this wasp is going to attack your tank.” IDG / Hayden Dingman Every turn, it tells you exactly what the enemy will do next. The Iron Giant-looking one punches enemies, the tank shoots in a straight line, and the artillery lobs missiles across the map. And they behave…pretty much exactly as you’d expect. It’s a pretty basic squad, with one Iron Giant-looking mech, one tank, and one artillery launcher. You start with a single team, the Rift Walkers. IDG / Hayden DingmanĪnyway, the core of the game is the actual tactics, and it’s here that Into the Breach really shines. But it’s good pulpy fun, and lends the game a great Pacific Rim sort of vibe, big ol’ mechs punching big ol’ monsters, with entire skyscrapers and electrical plants and rocket launchpads caught in the crossfire. Inconsequential, maybe-just an excuse for an enemy. It’s a pretty ingenious setup for a run-based game like Into the Breach. Humanity gets one more shot, one final run-unless you screw this timeline up too, in which case the whole process repeats again. There’s enough power to send a squad of mechs back to the earliest moments of the Vek onslaught. The Vek, a subterranean race of giant bugs, swarms out of the ground and kills everyone on Earth. Into the Breach begins with the end of humanity.
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